![]() ![]() Mobile Legends Counter: Mobile Legends Hero Counter List 2023 | Mobile Legends counter Items 2023 Network: | | | Įxpert Wingman Tier List Patch 1.7.44: Mobile Legends Tier List.Stukov is a Healer who brings high amounts of disruption from long range. Stukov gains 50 Armor while shoving an enemy. ![]() If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, dealing 190 damage and Stunning them for 0.5 seconds. ![]() Each swipe is larger than the previous.Įxtend Stukov’s arm. Swipe 3 times in front of Stukov over 1.75 seconds, dealing 48 damage to enemies hit and knocking them away. Deals 50% reduced damage to non-Heroes.ĭoes not cost Mana while Channeling, and lasts until canceled or interrupted. Deals an additional 88 damage upon expiring or being removed.Ĭhannel at a target location, creating an area that deals 136 damage per second to non-Structure enemies and Silences them. Hurl a pustule that impacts all enemy Heroes in its path, dealing 20 damage and Slowing by 5%, increasing to 50% over 3 seconds. Each Healing Pathogen heals its target for 450 health, and each Weighted Pustule does 100 damage and Slows its target by 70% for 2 seconds.Ĭan be cast while channeling Lurking Arm. If you made it this far, raise a glass of whatever and say cheers to all! Cheers to the passionate, cheers to the haters, cheers to the memers, cheers to the contrarians! Cheers to the goof leaguers, wood leaguers and the most sparkling diamonds! Cheers to the quickmatchers, cheers to the Vs AI’rs, cheers to the ppl that play every night, or only twice a year! Cheers to Spazzo and Notbelial and all the lurkers too! Cheers to CCL, the 323r’s, the 6.Activate to detonate all of Stukov’s Viruses. We couldn’t have done it without you, so thanks, really. All of your participation and energy helped us trudge through our difficult days (it’s still a job after all), guide our decision making, and just generally help us feel like we’re part of something more than just data fields and debug maps. This work was not spawned out of some special DWarner pocket dimension though, it occurred here, in the real (digital) world, with my hundreds of (very talented and handsome) coworkers and most importantly, you.ĭespite what community consensus might state, designers are usually present in forum discussions, watching popular streams (special shoutout to FollowGrubby, CCL, and the crew of Into The Nexus) and of course sharing dank memes. Since then, I’ve touched probably every map, dozens of reworks, several core hero designs and of course several thousand bugs. I started on this project some 8 or so years ago as an assistant technical designer, originally tasked with simple data implementations of the first sets of maps and heroes. It's painful to look back and see those freshly separated fragments of 'you' suspended in time, but that's life eh? Anyone who has worked on any artistic or creative endeavor knows that some portion of ‘you’ goes into your work and becomes inextricably written into your soul. ![]() I’m gonna get mushy for a bit, but I feel I can’t even begin to express how much this game and its community means to me. Just wanted to pop in and give a proper personal thank you and goodbye to all the lovelies that have kept the community alive and thriving over the years. Heroes Developer Blizz_DWarner wrote a personal post on Reddit, thanking the community for the amazing time they've had designing the game over the 8 or so years. ![]()
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